Scribbling machine
“The process of becoming stuck and then “unstuck” is the
heart of tinkering. It is in this process that authorship, purpose, and deep
understanding of the materials and phenomena are developed (p.55).” This is how
Petrich, Wilkinson and Bevan (2013) argue for the significance of tinkering and
also what exactly characterized my tinkering experience with the “scribbling
machine”.
My first attempt to make it move was a total failure. During
the MILL session, I was so frustrated by my inability to make a moving machine and
the frustration was even more exacerbated when I heard the crazy buzzing sound
of the motors from other people’s successful endeavors, which were invariably
accompanied by the equally crazy exclamations of celebration (Yeah!). I was
stuck dead. But I didn’t accept defeat!
I took the motor and battery back home and they kept me
engaged for a whole afternoon and the following day. This agreed with the
finding reported by Petrich et al. (2013) again: “We find that as learners
become comfortable with moments when their understanding is challenged by the
results of their own designs, they become more engaged, spend more time
investigating and/or constructing, and take ownership for and build confidence
in their ability to learn and understand (p.56).” The unrelenting scrutinizing
following my frustration brought with it a breakthrough. I realized that I misunderstood the function
of the motor by assuming that it would motivate the device by vibrating. A
close examination of it revealed that the thin axis sticking out can rotate, a
simple fact that other students might have noticed much earlier than I did. This
was a great feature I could use for propelling. So I attached a wheel to the
axis and when the motor was connected with the battery, the wheel turned
around. But this was still far from success.
Success finally came!
After this attempt, I leveraged the function of the turning
wheel and extended it into another different design, as shown in the following
video.
In doing this project, I experienced the process of inspiration,
creativity, frustration, and breakthrough as was described by Petrich et al. I was driven by a general goal but I was not
sure how to get there at first. It was
through a constant conversation with the materials (Resnick & Rosenbaum, 2013,
p.165) that I developed a growing understanding of them and learned to improvise
with what was currently available. For example, I found it very inconvenient to
attach the cable to the battery with a small piece of duck tape every time I wanted the scribbler to work. So I came up with an idea of using an alligator mouth
shaped clip (something we found in the MILL) as a switch to facilitate the
connection.
Resnick, M., & Rosenbaum, E. (2013). Designing for tinkerability. In M. Honey & D.E. Hunter (Eds.), Design, make, play: Growing the next generation of STEM innovators (pp. 163-181). London: Routledge.
Petrich, M., Wilkinson K., & Bevan, B. (2013). It looks like fun, but are they learning? In M. Honey & D. Hunter (Eds.), Design, make, play: Growing the next generation of STEM innovators (pp.50-70). London: Routledge.
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