toy hack
My toy hack project was relatively humble compared to the
previous one—the scribbling machine. Due to some misunderstanding of the goal
of the project, I deviated a little bit at first by dissecting my pedometer. I
did find out how it works with its tiny circuit. When the metal piece attached
to a thin string touches the metal part below, it forms a circuit so that the number of steps caused by your movements can be counted.
But then I realized that I brought a wrong “toy” to the MILL
because I couldn’t combine it with other toys to create a meaningful new
contraption. As a result, I would have to make do with a simple Hello Kitty “beauty
pageant” out of a MacDonald’s Hello Kitty collection toy, which was drawn by a cute
chopper without its rotor blade, since there was not many choices left for me
to “hack” from.
But a simple hack project does not prevent me from reflecting
on the implication of tinkerability. Similar to other tinkering projects I have
done, toy hack is also a process of conversation with the materials. We have to
“improvise with currently available materials to build or repair objects” (p.165)
in this project. We start the project totally without a plan, but tinker from
the “bottom up”. I had at first no idea what I could conjure up until I saw
several Kitties, still kept intact in their original plastic wrapping. Then I
came up a vague plan of doing something with it. After I found that there was a
mini ruler folded within a hollow of the toy, I began to wonder what I could do
about it. Then I kept looking into the box to see if there was anything I could
use to stretch the idea. The process involved being stuck and unstuck too, with
new ideas created out of a negotiation with tools and materials that were
available. This is corroborated by Resnick and Rosenbaum’s (2013) observation
of tinkerers with respect to their bottom-up approach: “tinkerers have a
general goal, but they are not quite sure how to get there. They might start
with a tentative plan, but they continually adapt and renegotiate their plans
based on their interactions with the materials and people they are working with
(p.165).”
Then, what exactly can we, or our children benefit
from this bottom-up approach of learning as opposed to the traditional pre-planned
top-down instructional practice prevalent in today’s school education? This enables
me to link a small incident recently happening in our department. As there is a
need for a faculty, LCLE is looking for a desired candidate. We were encouraged
to attend the job talks presented by the job hunters. One of them talked about
her research based on a maker space, built free for the neighborhood kids, most
of whom were from low-income families. After the talk, I had a short
conversation with a colleague of mine. She was a elementary school teacher
before, and she very much questioned the “theory of the maker space” on the
ground that if there was no instruction or minimal facilitation given to the
children and just let them do whatever they like to do, that would be equal to
the exoneration of the teachers’ responsibility. I didn’t argue with her but
secretly wished that she could take this course to know more about the value of
tinkering. As is pointed out by Resnick and Rosenbaum (2013), tinkering is
still undervalued in today’s formal education systems where the emphasis is attached
to “planning, teaching students to analyze all options, develop a strategy,
then carry out the plan (p.166).” Planning can contribute to the skill of organizing
our thoughts, behaviors and activities, but it is also necessary for us to see the
importance of fostering our children’s ability to think and act creatively, the
ability to “come up with innovative solutions to unexpected situations and
unanticipated problems (ditto)” because we are facing a world that has been
increasingly characterized by uncertainty and rapid change. Tinkering allows
children to be better prepared to deal with uncertainties and changes in their
future world of exploration.
Reference
Resnick, M., & Rosenbaum, E. (2013). Designing for tinkerability.
In M. Honey & D.E. Hunter (Eds.), Design,
make, play: Growing the next
generation of STEM innovators (pp. 163-181). London: Routledge.
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